Posted on February 4, 2024
February Update
Next Demo Release Date
Friday, 23rd of February, 2024
We aim to release the next public demo on 2024/02/23, and preparations so far are going smoothly. As you might know, we plan on submitting Beats of Betrayal to the “Steam Next Fest: June 2024”. The demo should be considered a “test run” for the version we want to upload for the Next Fest. To get into the mood for the demo, we want to give you a little peek into what you can expect from it this month.
Multiple Stage Runs
In our previous demo versions the game ended after one stage. From now on your run will continue until you either die or you complete all stages. This means you keep all your skills for the whole run, so choose wisely! In between stages there are ways to get stronger and modify your skills. For example you can spend your beatcoins on permanent upgrades. The stages that are currently available are the forest and the temple.
Scrolls
Within stages you can find “scrolls” in treasure chests. Between stages you can spend these scrolls in two ways:
- “Enhance” one of your skills, making it stronger in general.
- “Transform” one of your skills into a completely new skill.
When transforming, the new skill will always be one from another character’s deck. This allows you to create hybrid builds by combining skills from different characters. For example: You play as Bob and you picked up the skill “Power” twice in the first stage. Between stages you might have the opportunity to transform your Power skill into Alice’s skill “Ricochet”. This would make it as if you picked up Ricochet twice instead of Power.
Critical Combo Meter
It was suggested in the Discord, that some kind of combo mechanic would be neat. We listened and tried to work something in, which now became the critical combo meter. This means: The better you keep your combo, the higher your critical hit chance becomes! There is a maximum critical hit chance, which you can raise by spending beatcoins in between stages.
Steam Store Page
We are finally officially Steamworks Partners, so we are currently very busy with creating our store page. There are only few assets missing until we can submit the page for reviewing. We will soon have to create an official trailer as well! Getting the game to Steam was a goal from the start and to finally watch this become reality is very exciting!
… and more!
There is a lot more going on in the background, for example these cute robot enemies.
We are working on the third & fourth stage, as well as making enemies and bosses more engaging while keeping in mind to regularly implement small fixes. Additionally there are some preparations needed for the Steam Next Fest in regards to marketing assets and deadlines to keep. For now everything is going well and we are looking forward to presenting the game at the festival.
Thats all for today, stay tuned!