Posted on June 9, 2025
Stage Five Update

The new update is finally here! In our last post we told you about our successful test run at the Dokomi Japan-Expo, and now we release the update for everyone on Steam to enjoy. Here are all the fancy new additions we have in store for you!
New Factory Stage
The game gets a major content upgrade with the addition of the Factory as the fifth stage. It features conveyor belts, that disturb your movement, robotic enemies with shock attacks and other dangers.
Blinky & Minibit



Minibits are tiny one-wheeled bots, that try to swarm the player. When on low hit points, they will try to find a Blinky, which can fix them up. Minibits can also get charged by electric sentry towers to have their attack apply shock to the player.
Cube

Cubes are very aggressive guard bots, with a very quick but short ranged melee attack. Better keep your distance.
Hover Disc

Hoverdiscs give aerial support to their comrades. They annoy you from a distance while busy with the front line combatants.
Eye Walker

These guards have their watchful eye on you. If you are in sight, they will try to eliminate you with their laser attack.
Boss Fight

At the end of the Factory you will encounter the Tank boss, which previously guarded the Town stage.
Town Stage Changes
We felt, that the town had needed a few fixes to fully unlock its potential. Players were confused by the turn-around mid stage and the Tank was moved to the Factory, so some changes had to be made.
Reaper Boss
Leading the army of undead foes in the Town stage is no one else, than the mighty grim reaper – death himself. He is a powerful trickster with a variety of strange abilities. Can you evade his frantic attacks, or will he collect your soul?
Screamy

Scremies will relentlessly try to end you, when you come too close to one. They are probably more scared of you, than you are of them!
Blight Burster

This handsome fella is a little bit sluggish, but be careful: when defeated, they bloat and burst into poisonous splatters!
Complete Changelog
There are many more changes and additions in this update.
Here is the complete list:
Additions
- New fifth stage: the factory
- New town boss with soundtrack
- Input mapping screen and new mouse mode
- Stage result bonus screen with coins and stars
- New special attack for Walter
- Conjure venom skill replacing King of the Night for Walter
- Special notes for temple boss
- Effect resistance for amulets
- Visual effect for low energy level
- Stage number and level for region title splash
- Added more information to the status screen
- Added display for status effects
New Enemies
- Eye Walker
- Blinky
- Mini Bit
- Hover Disc
- Cube
- Screamy
- Blight Burster
Adjustments
- Less mask spawns in temple
- Moved drone to factory
- Moved brain crawler to factory
- Owl boss spawns less gnomes
- Adjust damage/health difficulty curve for five stages
- Adjust status effect graphic effect strength
- Enemies move faster when on fire
- Temple boss has more health points
- Scorchling has less health
- Lower chance for Scorchling Rush
- Health upgrades are cheaper but weaker
- Critical chance upgrades are more expensive and weaker
- Status effects do not affect projectile speeds
- Shocking experience des not affect bullets
- Explosions do not pass effects to invincible entities
- Weakened Mirror Shot
- Weakened Target Locked
- Snare damage upgrade has less effect
- More enemies in the mansion
- The mansion boss has more health points
- Astral enemy has more health points
- Companion mimics expire faster
- Flying masks are weaker
Fixes
- Entities on level borders receive damage properly
- Intimidate skill now does not self-terrify the player
- Boss entities can not be cursed