Welcome
Beats of Betrayal is an adventure game with roguelike mechanics and rhythm-based combat. Explore dungeons, gain skills and grow stronger to defeat challenging bosses and unlock the secrets surrounding the Power of the Waves!
Beats of Betrayal combines rhythm games with action roguelike dungeon exploration. You can only attack when the soundtrack’s kick and snare drums are playing. You can choose from several characters for your adventure, each with a unique skill set. Collect skills as you progress to stay powerful enough to successfully complete boss encounters and stages. Try different builds to get as far as you can, but be careful with your choices as your skills will stay with you throughout your run.
Challenging
Innovative Rhythm Based Combat
In this game, you have to match the kick drum and snare drum on the soundtrack to launch an attack. This means you have to stay focused and maintain a steady rhythm, even in stressful situations.
Top-Down Bullet-Hell Roguelike
The enemies in this game will try to end your run as quickly as possible. Dodge attacks and quickly defeat your enemies to get through as many stages as possible.
Tricky Boss Fights
Everyone loves a good boss fight, so naturally our game has several! We want each one to be a unique experience, so they each have their own special attack patterns and soundtracks.
Replayable
Multiple Characters with Unique Abilities
Each playable character has unique stats, a unique special ability and a unique set of skills. Try out different characters and strategies to see which one suits you best.
Skill System with Decking Mechanics
Depending on the character you choose, you will have a certain deck of skills available to you during your run. It is also possible to manipulate the deck between stages by swapping one of your skills for another character’s.
Procedural World Generation
All dungeons are generated from templates and random chance upon entry. This means that each time you enter a dungeon, the layout will change, making each visit a whole new experience.
Unique
Exciting Selfmade Electronic Soundtrack
In order for the combat system to work with the soundtrack, the music has to meet certain requirements. So all the music in the game is selfmade by us to fit the game.
Striking Text-Based Graphics
Although the game looks like “pixels”, the visuals are actually based on displaying characters (such as letters or numbers) from a font sheet on a 160 x 90 grid. So all of the assets and animations were handmade to create this unique visual effect.
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